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Characters – RimWorld Wiki

RimWorld is a game centered around the story of its characters, from player-managed colonists to AI-controlled wanderers and raiders.

Each character possesses a phối of skills, traits, & a personal backstory .

Humanoids have a Character tab that displays the pawn’s first name, nickname (display name), and last name, followed by their sex, race, character type, and age. The player may change a colonist’s nickname by clicking the edit button, at the top right.
It is also possible to banish a colony member by clicking the door icon, this action will generate a confirmation window and if proceeded, cause a -3 mood debuff to all other members and loss of any worn gear.

Some characters have spent decades or centuries in cryptosleep. They have their biological calculate my age
followed by their chronological age in parenthesis. Their biological age indicates how much they’ve aged, not counting giây phút spent in cryptosleep. Their chronological age is their age since their date of birth, including phút giây spent in cryptosleep. Biologically older characters will tend bự have higher skills, developed by experience. They may also have gray hair & age-related health difficulties such as cataracts, a bad back, dementia, or frailty .With the addition of the Royalty DLC, characters can also possess psylinks that grant them versatile psychic abilities & royal titles from the Empire .A character’s skills denote how effective they are at the relevant tasks. Depending on their backstory, a character may have some skills permanently disabled .Each character has a maximum of two backstory elements : a childhood và, if old enough, an adulthood. Thes e elements affect the colonist’s starting skills & may prevent the use of some skills entirely .lưu ý : It is possible for characters Khủng be generated with contradictory backstories ( e. g. childhood backstory elements disabling skills that adulthood elements are themed around ) .A character’s traits are permanent modifiers that affect their stats lượt thích walk tốc độ, work tốc độ, base mood, và mental break threshold .The Records tab shows stats for doing various activities .If a character possesses a psylink, Abilities will show which psychic powers a character can cast và supplementary information about each power .All humanoid characters have Thoughts và at least three needs, Food, Rest, và Mood. Colonists have additional needs .A characters ‘ mood is the total value of the effects of their thoughts và traits. If a colonist’s mood drops below their mental break threshold, they will suffer a mental break .Thoughts are a summary of a character’s experiences kết thúc the last day or so sánh. Thoughts are either positive or negative, và can be generated in myriad ways, including things lượt thích observing their immediate surroundings, being hungry, & sleeping on the floor .In RimWorld, each living creature has a detailed anatomy, each part of which is subject Khủng injury. Injuries can be temporary or permanent, & range from bruises và scratches, lớn dismemberment & fatality .Depending on where the injury occurs, it may simply hamper the colonist’s effectiveness, cause them mập be completely incapacitated, or even killed .Characters have a Social tab that lists their relationships & interactions with others .


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