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High dragon (strategy)

The dob age calculator dragon be a formidable adversary and this page detail gratuity on how to frustration her .
Note: These tactics are for the High Dragon at the Mountain Top while on the quest for the Urn of Sacred Ashes.

High Dragon Vital Stats
Level 15
Hitpoints: 3765
Mana/Stamina: 405
Attack: 62.5
Damage per hit: 96.1
Defense: 57
Armor: 33.4
Spell Resistance: 0
Mental Resistance: 19
Physical Resistance: 85.5
Fire Resistance: 75%
Cold Resistance: 0
Electricity Resistance: 0
Nature Resistance: 0
Spirit Resistance: 0
Special Attacks:
Immunities: Knockdown, Stun, Charm, Confusion, Fear, Slip

high dragon capability

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The high gear dragon possess the watch offensive capability : burn saliva, draco breath, massive assail, embroil, grab, high draco buffet, bellow, and bang. information technology habit the buttocks slap attack and kick back with information technology hind leg when a fictional character induce close behind information technology. occasionally, notably when the high threat target be away of melee range, the high draco whitethorn concisely fly up out of watch. subsequently, information technology hail crash down in associate in nursing open location in the area. any company catch inch the vicinity of the knob when information technology land aim massive forcible damage .

companion

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equipment recommendation

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defensive

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The high dragon consider fire wrong therefore fire electric resistance cost recommend. bear indium mind that elemental resistor cost capped at seventy-five %. here be ampere list of upper grade fire immune detail :
Note: To obtain Wade’s leather armor set requires returning to the high dragon at a later time. most importantly, and this go for the Flemeth and Archdemon fight a well, be that the draco will make excessive use of stun and knockdown in junction with the damage from information technology physical effect. The fuel attack constitute one matter, merely nothing will leave frontline fighter more vulnerable than get knocked out with every flap of information technology flank oregon swipe of information technology claw. burden hale melt into your warrior ‘ weapon. owen, if you ‘ve upgrade his stock aside returning Valena to him will have ampere grandmaster hale rune available for barely under ten sovereign. information technology ‘s herculean enough to give vitamin a warrior angstrom fully check indium physical immunity, adequate that helium toilet good resist the debilitating secondary coil impression than without. The damage itself buttocks then be do with armor, poultice, and bring around charming. there constitute besides a chief coerce rune available astatine curiosity of Thedas, which be about adenine good and together displace have a warrior real property .

offensive

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beyond this, tier six and seven weapon will suffice. sagittarius warden should induce one of the rapid aim bow ( one of which equal unavailable unless the grandmaster hale rune be forfeit ), deoxyadenosine monophosphate two-hander should habit Yusaris without interrogate, weapon and harbor warrior operating room dual-wielders should have Topsider ‘s honor and/or the lament blade .

Playstyle advice

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Spellcaster

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  • The dragon is not immune, but merely highly resistant, to freezing or certain spell effects which halt the target.
  • The dragon is vulnerable to some entropy spells.
SleepSleep
Sleep+HorrorHorror: It takes damage for the Nightmare spell combination, but is immune to the fear effect.
  • Hexes are an effective way to reduce the High Dragon’s damage capability and defences:
  • Nature Spells seem to work on the dragon, a mage could finish a dragon with half health left off single handed while all other party members were dead by using the following spells:
  • Arcane Warriors with high mana/stamina regeneration, high armor, and Shimmering Shield make ideal tanks, with an unparalleled 60 armor with Rock Salve.
  • Having a mage ready to cast Force Field can readily counter the dragon’s efforts to Grab your tank. The effect occurs instantly and doesn’t seem resistible, though it will only trap the dragon briefly.
  • It is advisable to have at least one mage with the Spirit Healer spec, and the first three spells it grants the player. Group Heal and Revival can be huge here, and set up a tactic for them to cast Lifeward on anyone that gets grabbed in the dragon’s jaws (Ally = Grabbed => Use Lifeward). That’s generally a death sentence in this battle, even using Heal/Group Heal on the grabbed party member, but Lifeward can save the day for any grabbed party member. That Lifeward tactic is great for ANY boss-like enemy that has a powerful grab move.
  • If you have Morrigan, or any other mage with the cold tree, now is a great time to turn on Frost Weapons.
  • If you have 2 mages, both with the ability Force Field, and Shale (the last party member can serve the role of ranged DPS, but is not actually necessary), then it is possible to keep the dragon’s attention on Shale while the ranged attackers slowly chip away at the dragon’s health, while Shale takes no damage in the process. After summoning the dragon, turn on Shale’s Stoneheart ability (this is so that the dragon exclusively targets Shale) and have Shale use taunt. Then, have the ranged attackers back away from the location of Shale and the dragon and cast force field on Shale. Due to a bug in the way force field works, the dragon will still target Shale even though using force field should draw all hostility away from the target. Because of the cooldown of force field, if both mages have the ability, there should be no time where Shale does not have force field on her, and is thus immune to damage for the duration of the fight. A key point in this strategy is to avoid using many abilities that draw a lot of hostility from the target so the dragon does not leave Shale.
  • If you have 1 mage with the ability Force Field, you can recast this almost as soon as its effect wears off of your tank. If you have one mage with the Spirit healer spec, it is not difficult to keep your tank alive between force fields. Have your tank taunt when the force field wears off, have your mages and another ranged DPS only attack. This tactic makes this fight very easy.

trap layer

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  • Another tactic to use is traps. Position your party and trap the High Dragon’s landing spot. You will have to place about 50 Tier III traps there, but don’t use Fire Traps because the High Dragon is 75% resistant to fire damage. After she lands, she will be killed instantly from the ~80 damage per trap triggered. Video demonstration here: http://www.youtube.com/watch?v=iFkR2qF7zs0

Note: You don’t need to actually put 50 Tier III Traps, with around 24 Small Claw Trap and a bit of moving around it’s pretty doable. While the Small Claw Trap and the Large Claw Trap do solid damage against the High Dragon, and it might not take 50 of them to get the kill, practically, however, it can be really hard to make the dragon step on these traps, since their radius is too small. You would most likely have to set quite a few more traps than what is *actually* required. Or it would take a lot of work just running around baiting. Unless you do not care about doing as much damage as possible with traps, otherwise, it is way easier to just set 50 elemental traps.

melee

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See Also Tanking: An Alternative Approach.
  • Keep your warriors to the flank/back area as much as possible. She’ll fly up & turn around on you(reposition yourself at that point), but it’s the best way to avoid her devastating grab & chomp move. Avoid her front area in general, as much as possible, to avoid that grab move.
  • Warriors that have specialized in either weapon and shield or two-handed weapons can use Shield Wall or Indomitable to ignore the dragon’s knockdown attack.
  • A fully specialized Arcane Warrior also works very well as a tank with a combination of Combat Magic, Rock Armor, and Shimmering Shield. This will render the Arcane Warrior highly resilient to the dragon’s physical attacks and almost impervious to its fire attacks. However, note that an Arcane Warrior is vulnerable to knockdown effects, unlike the Weapon and Shield Warrior, so the damage output is highly dependent on how well the Arcane Warrior can resist knockdown effects.
  • A Warrior can be behind the dragon and attack while the caster heals, and the other two party members take attention of the High Dragon.
  • Though potentially difficult, a rogue with Combat Movement can flank while remaining out of range of the High Dragon’s kick attacks. If attempting this, make sure to stay as close to 180′ as possible, as it’s easy to unintentionally find yourself in kicking range if you’re not careful.

rate

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  • Attacking at long range can protect your character from most of the dragon’s attacks, with the obvious exception of the fire attacks. For non-warriors, it may be easier to mitigate the fire damage than the stun and knockdown from its physical attacks.
  • Elemental arrows/bolts other than fire will help boost the damage per shot.
  • An all ranged party (bringing Leliana, Wynne, and Morrigan with an archer or mage Warden) and placing them around the dragon is a good strategy to avoid its melee attacks and grab. As the dragon can fly short distances while on screen and fly to any of the three set landing areas, be sure to reposition as needed (not as feasible on consoles). When the dragon uses Buffet and drags a party member towards it, switch to them and move them away as soon as they stand up while the rest of the party continues to attack.
  • Positioning in the ruined structure with the three chests is a good way to damage the dragon reliably with a lower risk of it flying towards you, as the entrance is too narrow for the dragon to fit through.

general advice

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  • The death of a melee character from the dragon’s Grab attack can be prevented by using well timed healing spells. Lifeward is especially useful in this. Freezing the dragon or casting a spell such as Force Field will stop the Grab attack. Stonefist can also stop the grab attack, but is significantly less reliable.
  • Using Force Field on your tank will stop all damage from the High Dragon. Unless you’re within the safe spot where the dragon can’t land, be careful of not losing aggro from the tank this way.
  • Assign your party members, especially the melee, to use lesser health poultice when below 75% health. Similar tactics can also be used on mages to keep their mana available by using lesser lyrium potions.
  • Engage the dragon near the entrance to the temple on the opposite side of the open field where you first see her. Your archers and support mages can take cover behind the walls near the entrance. This does not protect from the dragon’s breath attack, but it keeps them away from the melee and counters the dragon’s ability to hop around the battlefield, forcing her to attack from a single direction.

aligning advice

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  • There are various ways to exploit surrounding environment to escape the dragon’s attacks or even cause it to become stuck.
  • One strategy is to hide behind the crumbled circle tower to evade the dragon’s Buffet (pulling) spell. You will simply hit the wall and get back up in complete safety. When the dragon flies into the crumbed circle tower, simply move to the other side of the wall, but don’t let yourself get caught on the same side of the wall as the dragon. If you have spells that can cast through walls, you can kill the dragon more quickly.
  • Another strategy involving the use of the crumbled circle tower is to use ranged characters (Leliana and Zevran) as well as spell casters and position them inside the tower against the wall at equal distances from one another. The dragon should land in the middle of the tower, using only dragon breath on your characters. You just have to protect your team members with warmth balm or any other fire resistance means and use range attacks (and heal regularly). With the right strategy commands the fight is effortless. It may even happen than the dragon stumbles on one character and then get stuck in this position. Finish the dragon with range attack.
  • There is a glitch outside the circle on the mountain side that can actually make the game think you have left the area. This means that if your party is dead, they will suddenly appear next to you alive and at full health. Eventually, the game seems to recognize what you are doing and stops (Confirmed on Xbox, untested on PC and PS3).
  • Similar to the crumbled circle tower ranged method – using your ranged character, ring the gong and run towards the entrance to the Gauntlet. Just before there, on your left is a wall with an opening. Position yourself against the cliff wall so that you can see the dragon (once he comes after you) and launch arrows (etc.) into it. Using health poultice tactic at 50% health can keep your comrades alive and you will need to heal yourself from time to time. This method can take quite a while (especially if your teammates die) and may use a lot of poultices but has been proven successful at lvl 8 on Hard.
  • Another strategy is to get all the melee except Wynne (preferably Oghren and shale plus the warden) and have Wynne heal them through the fight as much as possible. Once the melee characters die after doing as much damage as they could to the dragon take control of Wynne and run between the lower portion where the gong is and the higher portion where the bridge is. When the dragon flies up to change sides quickly run then side he flew away from and vice versa. Wynne can cast things like stonefist and arcane bolt to slowly but eventually taken the high dragon down to 0 health. (Use potions to ensure that Wynne doesn’t die and can cast arcane bolt and stonefist when needed.) This is not a preferred strategy but is a VERY useful one if the player has lost everyone except Wynne. This can also be done with Morrigan, without any health potions, using drain life on the dragon to replenish health. In running back and forth, be careful to ensure that the rocks will prevent the dragon from pulling you into her clutches, so the only way to be damaged is via the occasional fireball. The dragon will spend most of her time flying back and forth while your lonely mage slowly whittles her down.
  • The petrify spell also works on the dragon approximately half the time in my experience, but combined with melee and non-fire elemental attacks this can come in really handy!
  • The easiest way to do that is to bring 3 ranged (1 healer 2 DPS, or 1 healer 1 DPS and 1 support), so you use the hold command, and use your tanker to taunt the dragon far from they, so you just kite the dragon while he is being nuked, you don’t even need great fire resistance to do that, your healer should do. Its important that if you see dragon landing near the ranged move them all and continue tanking and kiting. May need only a few lyrium or health potion, if you make sure your tanker don’t attack the dragon (only use taunt). Pretty easy fight.
  • This fight is much easier than it first appears: you can do the whole thing with nobody ever getting hurt but your main tank. I used Wynne, Morrigan, and a Mage Warden (an archer works fine, too, though you need two mages with Heal) on the broken bridge, right at the line where it goes from basically flat to down-sloping. This puts them in range of firing and healing the tank, but OUT of range of aggression, unless you pull the tank up too far. Have your tank summon the dragon at the clearing just below the bridge, then run to the bridge where the chunk is missing. At this point the dragon has two attacks: Fireball and “pounce” which will drag the tank down to it… just run back to the original spot. All mages should have three tactics: Self < 50% heal, Ally < 50% heal, Enemy Nearest Visible Attack. Just get the tank away from the dragon when it pulls him and splat. I advise Massive armor if you come at this at low levels.

exploit / microbe :

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  • personal computerpc
  • personal computer
  • The dragon AI can leave it permanently stuck in a position just to the right of the bridge from the Caverns, between the bridge and the pool of fluid. If you get it there, it will be unable to move or attack and can be taken down easily. This is a collision bug which might be very difficult to trigger, but it has been observed.
  • personal computer
  • If your tank moves around a lot, the dragon will have a very hard time landing many attacks, trivializing the fight even if playing on nightmare with a party of melee classes using ranged weapons (and a healer of course to heal the minor damage the tank does take).
  • personal computer

  • xbox360xbox360
  • An Archer character can run between the two cone-shaped mini hills below the ramp into the area. The dragon keeps flying to the ground in the centre, then back to the lower area. The archer is untouched and after a short while the dragon will perish from a withering hail of pinpricks. This worked on the PC version.
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