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Gun Mettle Update – Official TF2 Wiki | Official Team Fortress Wiki

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Weapon Changes

Pictogram minus.png Changed: Increased amount of Boost lost on air jump to 75% (from 50%) Shortstop
Shortstop Pictogram comment.png Changed: No longer uses secondary ammo and now uses primary ammo instead Pictogram comment.png Changed: Healing and knockback passives are only active when weapon is deployed Pictogram comment.png Changed: Damage vulnerability from +50% fire to +20% all sources while active Pictogram minus.png Changed: Passive effects on the Pretty Boy’s Pocket Pistol are only in effect when the weapon is deployed Pictogram minus.png Removed: +15 max health on wearer Fan O'War
Fan O’War Pictogram plus.png Added: Crits whenever it would normally mini-crit Pictogram plus.png Changed: Reduced damage penalty to 75% (from 90%) Pictogram plus.png Changed: Reduced blast radius penalty to 10% (from 15%) Pictogram plus.png Changed: Reduced damage penalty to 15% (from 25%) Pictogram minus.png Changed: Reduced self blast damage reduction to 15% (from 25%) Black Box
Black Box Pictogram comment.png Changed: +15 health on hit to +20 health on hit per attack Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) Escape Plan
Escape Plan Equalizer
Equalizer Pictogram plus.png Changed: No healing penalty to 90% less healing from Medics while active Leaderboard class pyro.png
Pyro Flare Gun
Flare Gun Pictogram comment.png Added: Added text to describe 100% critical hits on burning targets Scorch Shot
Scorch Shot Pictogram plus.png Changed: Reduced damage penalty to 35% (from 50%) Pictogram plus.png Added: Increased knock back on burning targets Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu Pictogram plus.png Added: 100% minicrit chance vs burning targets Detonator
Detonator Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump Pictogram plus.png Changed: Increased blast radius to 110Hu (from 92Hu) Pictogram plus.png Changed: Detonated explosions now also Mini-Crit burning targets Pictogram comment.png Added: Added text to describe 100% Mini-Crits on burning targets Pictogram minus.png Changed: Increased damage penalty to -25% Pictogram minus.png Changed: Increased self-damage penalty to 50% (from 25%) Powerjack
Powerjack Pictogram minus.png Changed: Reduced health gained on kill to 25 (from 75) Pictogram comment.png Changed: Changed +25% charge on charge kill to +25% charge on melee kill Loch-n-Load
Loch-n-Load Pictogram minus.png Changed: Damage bonus now only applies to buildings Iron Bomber
Iron Bomber Pictogram plus.png Removed: Damage penalty on self-detonate Pictogram plus.png Changed: Reduced radius penalty to 15% (from 20%) Tide Turner
Tide Turner Pictogram plus.png Changed: Self damage will no longer decrease charge when charging Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging Pictogram plus.png Changed: Reduced amount of charge taken away on damage when charging reduced to 1 per point of damage (from 3) Quickiebomb Launcher
Quickiebomb Launcher Pictogram plus.png Changed: Damage is now increased based on charge amount when the bomb is fired. Ullapool Caber
Ullapool Caber Pictogram minus.png Changed: Reduced explosion base damage to 75 (from 100) Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks, now the same as other explosive weapons Claidheamh Mòr
Claidheamh Mòr Pictogram minus.png Changed: +25% charge on charge kill to +25% charge on melee kill Tomislav
Tomislav Pictogram plus.png Added: 20% more accurate (less spread) Pictogram plus.png Changed: Increased faster spin up speed to 20% (from 10%) Natascha
Natascha Pictogram plus.png Added: 20% damage resistance while spun up Pictogram minus.png Added: Stun amount now has distance falloff, decreases starting at 512hu down to zero stun at 1536Hu Family Business
Family Business Pictogram plus.png Added: +15% faster firing speed Dalokohs Bar
Dalokohs Bar Pictogram plus.png Changed: Can now overheal up to 400hp Pictogram plus.png Added: Alt-fire to throw and share as a small medkit for other players to use Pictogram minus.png Added: 10 second cool down on use Eviction Notice
Eviction Notice Pictogram plus.png Added: 3 second speed boost on hit Leaderboard class engineer.png
Engineer Pomson 6000
Pomson 6000 Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu Rescue Ranger
Rescue Ranger Pictogram plus.png Changed: Reduced cost of long range building pick up to 100 metal (from 130 metal) Wrangler
Wrangler Pictogram minus.png Changed: Ammo and repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) Short Circuit
Short Circuit Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed Gunslinger
Gunslinger Pictogram plus.png Changed: Mini Sentry Guns can now be repaired Pictogram plus.png Changed: Mini Sentry Guns can now be Wrench construction boosted Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously Pictogram minus.png Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal Jag
Jag Pictogram plus.png Added: +15% swing speed Pictogram comment.png Changed: With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) Pictogram minus.png Added: 20% repair penalty (Repairs will give up to 80hp per swing instead 100hp per swing) Eureka Effect
Eureka Effect Pictogram comment.png Changed: Previous penalties have been removed and replaced with the following: Pictogram minus.png Added: Construction hit speed boost decreased by 50% Pictogram minus.png Added: 50% less metal from pickups and Dispensers Leaderboard class medic.png
Medic Vaccinator
Vaccinator Pictogram plus.png Added: Vaccinator Über deploys now always take exactly 1 bar of Übercharge. Pictogram plus.png Added: Vaccinator Über deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist Über each consuming 1 charge. Pictogram minus.png Changed: Vaccinator Über build now suffers the same penalties as other Mediguns when it comes to multiple Medics on the same target and max overhealed patients Pictogram minus.png Changed: Reduced the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage Pictogram minus.png Added: Penalty of 66% decreased Übercharge build rate while healing a overhealed patient Solemn Vow
Solemn Vow Pictogram minus.png Added: Added 10% attack speed penalty Leaderboard class sniper.png
Sniper Sydney Sleeper
Sydney Sleeper Pictogram plus.png Changed: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) Bazaar Bargain
Bazaar Bargain Pictogram plus.png Changed: No longer lose heads on miss Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200% Pictogram minus.png Changed: Collecting a head requires a headshot kill and not just a headshot Pictogram minus.png Changed: Increased charge rate penalty changed to 50% (from 25%) Cozy Camper
Cozy Camper Pictogram plus.png Removed: Increased damage taken penalty Bushwacka
Bushwacka Pictogram comment.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active Leaderboard class spy.png
Spy Enforcer
Enforcer Pictogram minus.png Changed: +20% damage bonus while undisguised to +20% damage bonus while disguised Spy-cicle
Spy-cicle Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes Pictogram comment.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity Pictogram minus.png Removed: Silent killer attribute Big Earner
Big Earner Pictogram plus.png Added: 3 second speed gain on kill Conniver's Kunai
Conniver’s Kunai Pictogram plus.png Changed: Reduced health penalty reduced to -55 health (from -65 health) Pictogram plus.png Changed: Increased minimum health gain of 75 on kill Pictogram plus.png Changed: Increased maximum overheal from Kunai increased to 210 (from 195) Cloak and Dagger
Cloak and Dagger Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up Dead Ringer
Dead Ringer Pictogram plus.png Added: When Feign Death is triggered, the Spy receives a 3 second speed boost Pictogram plus.png Changed: Initial attack that triggers feign death has its damage reduced by 50% Pictogram plus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds Pictogram comment.png Changed: Increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death Pictogram minus.png Changed: Reduced cloak regen rate from to 50% faster (from 80%) Pictogram minus.png Added: Triggering Feign Death instantly removes 50% cloak meter Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked Disguise Kit
Disguise Kit Pictogram plus.png Added: Pressing ‘reload’ (Default bind: R

) also toggles the disguise team. Pictogram plus.png Added: 50% faster switch to speed Pictogram plus.png Changed: Increased base reload speed to 50% faster (from 33%)

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Category : Economy

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