Reading: New Super Mario Bros. U
A port titled New Super Mario Bros. U Deluxe was released for the Nintendo Switch in January 2019, and once again contains both New Super Mario Bros. U and New Super Luigi U .
report [edit ]
The Mario Bros. and Toads about to be hit by the Mecha Hand Mario, Luigi, Yellow Toad, and Blue Toad are with Princess Peach in Peach ‘s Castle dine together. Bowser and the Koopalings suddenly arrive in their Airships, with the erstwhile sporting a Mecha Hand that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the Acorn Tree, launching Super Acorns through the area. They then tumble out of the corner, passing by a house of cards Baby Yoshi and Balloon Baby Yoshi, and they then look into the horizon to see Bowser beginning a siege on Princess Peach ‘s Castle, setting the Mario Bros. and the Toads to go on a new adventure and save Princess Peach. As the game progresses, the view occasionally shifts to Peach ‘s Castle, showing the flags being replaced by Bowser ‘s flags, and the palace being surrounded by a thin tornado-like cloud that is made blockheaded by Magikoopa ‘s magic, entirely obscuring the castle. Mario, Luigi, Yellow Toad, and Blue Toad besides encounter Bowser ‘s forces, including the Koopalings, Boom Boom, Magikoopa, and Bowser Jr., who occasionally attacks the heroes with his don ‘s airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach ‘s Castle and defeating Bowser, the group moves forth, but Bowser Jr. appears and urges Magikoopa to spread his magic across the sphere. After heading to the palace outside, Mario and the others see Peach in a tugboat. Before they can save her, she is locked inside a tugboat and Bowser appears, now at a giant size, alongside Bowser Jr. finally, Bowser is defeated and Bowser Jr. flees. The character that defeated Bowser gets to Peach and bows toss off to her, and is then kissed by her, to their shock and delight, as the obscure surrounding the castle vanish, restoring it to its erstwhile department of state. Outside the palace, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the embark, but his extra weight unit causes it to plummet into a mound nearby ; they then fly away hanging onto Bowser Jr. ‘s Junior Clown Car while Mario and Blue Toad watch. They then turn back to the others, who are cheering, with Mario delivering a final victory pose .
Gameplay features [edit ]
New Super Mario Bros. U is a platform game which plays very similarly to that of past New Super Mario Bros. games, specially New Super Mario Bros. Wii, with the restitution of the 4-player multiplayer functioning identically to the Wii crippled, while most of the elements and design found in the game make clayey reference to Super Mario World. Many other gameplay elements from the Wii game, such as the Super Guide, Enemy Courses, and the burp serve, besides return. In certain modes, players can play as their Miis, including the first player, who can besides choose whoever to play as. Power-ups, like the Fire Flower, Ice Flower, Penguin Suit, Propeller Mushroom, and the Mini Mushroom return. The game besides features a new power-up, the Super Acorn, which gives Mario and ship’s company a Flying Squirrel form, which lets them glide and grab on to walls. New Super Mario Bros. U features two main control options : single player using the Wii U GamePad, and single-player or multiplayer using Wii Remotes and/or Wii U Pro Controllers ; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a charge or on the populace map, and selecting the “ Change Controller ” option. The game supports up to five coincident players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing on the GamePad and selecting a quality, or on the map by pausing and selecting “ Number of Players ”. Another player is able to use the Wii U GamePad in what is known as Boost Mode. In Boost Mode, the GamePad player can assist the early players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers ; when playing with just the GamePad, it supports Off-TV Play. After clearing Layer-Cake Desert-1, an enemy called Nabbit appears and steals an item from a Toad House connecting that flush, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the aim is to race him to the finish, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a P-Acorn. Replacing the Toad rescue in New Super Mario Bros. Wii, Nabbit only appears in one stage in the first seven worlds. The beginning update to the game added Miiverse subscribe. With Miiverse functionality enabled, players can read each others ‘ posts on the world map by viewing the map ; when not viewing the map a Miiverse post is indicated by a red balloon, by and large near a stage, and can be hidden by pressing ; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and opinion Miiverse posts. At certain times throughout gameplay, such as when the musician dies several times or reaches the end of a course in a particular means ( collecting all the Star Coins, clearing in a certain sum of time, clearing without taking damage, etc. ), they are given a prompt to post a message to Miiverse. Players can besides see Miiverse posts after they die in a stagecoach. Miiverse settings can be changed at any luff on the universe map by selecting the pencil and envelope icon on the bottom right of the hesitate menu .
Controls [edit ]
perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth actor uses the GamePad in Boost Mode. Like New Super Mario Bros. Wii, the Wii Remote is the primary coil restrainer for the game, allowing players to shake the restrainer to perform a Spin Jump, dismount Yoshi, and pick up objects. however, players can besides play the bet on normally with the Wii U GamePad ( single-player merely ) or the Wii U Pro Controller ( after the 1.3.0 update ). In the casing of the Wii U Pro Controller, actions that require apparent motion control on the Wii Remote and Wii U GamePad are replaced with push button crusade, as the Wii U Pro Controller lacks gesture controls. Unlike New Super Mario Bros. Wii, this game does not feature Nunchuk support .
Stages [edit ]
|Action(s)||Wii U GamePad||Wii U Pro Controller||Wii Remote|
|Move, swim (Baby Yoshi)|
|Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing)||Option 1:
|Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi)||Option 1:
|Ground Pound (normal, simultaneous*)||Jump +|
|Crouch, slide (on slopes)|
|Climb (on fences, ladders, poles)|
|Enter door/Warp Pipe||Door:
|Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi)|
|Grab other players*/frozen enemies||Run +
(release run button to throw)
(release run button to throw)
|Tilt Tilt Lifts||Tilt GamePad||Alternate between pressing||Tilt Wii Remote|
* Multiplayer only .
|Action(s)||Wii U GamePad/Pro Controller||Wii Remote|
|Move, select option|
|Zoom in/out (map view)|
|Confirm, hide/show Miiverse posts (map view)|
Worlds [edit ]
Click an area to open the relevant article. Unlike the former New Super Mario Bros. titles, where the worlds are separated like in Super Mario Bros. 3, New Super Mario Bros. U has a seamless world map with areas named after different foods and beverages, similar to Super Mario World. Like New Super Mario Bros. Wii, the worlds include Toad Houses and Enemy Courses that players encounter in the bet on, though only loss and green Toad Houses return. The music changes instruments throughout the universe map similar to Yoshi ‘s Island. Though, like the former games, there are Towers, Castles, and Ghost House -related levels within each part of the world. And like Super Mario World, the worlds are connected jointly .
Yoshis [edit ]
green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the merely color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many berries he eats, rather of showing a number each meter he eats one. As common, eating 5 makes him lay an testis containing an token. Like in New Super Mario Bros. Wii, Yoshi can not leave the courses that he appears in. New Super Mario Bros. U besides features the return of Baby Yoshis, having been lacking from the Super Mario series since their introduction in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they can not be ride, so characters must carry them throughout the levels. Baby Yoshis besides immediately eat about any enemy that is in front man of them. Unlike in Super Mario World, however, Baby Yoshis do not grow into adults after eating several enemies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles .
armory [edit ]
The inventory. The world map inventory, seen in Super Mario Bros. 3 and New Super Mario Bros. Wii, returns in New Super Mario Bros. U, allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items lone. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing Red Toad House minigames, collecting items on the world map itself, completing an Enemy Course, catching Nabbit, or finishing a level with the final two digits of the time match .
Extra modes [edit ]
Small Mario playing through a Time Attack stage in Challenge Mode. In summation to the chief gamble, New Super Mario Bros. U features three extra bonus modes to play. The first of these is Challenge Mode, in which players must complete a given objective on a given stage, some within a specific meter specify. In most cases, after the player completes a challenge, they are ranked with a decoration depending on how well they did. There are five types of challenges : Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode. Another mood is Boost Rush Mode, where players have to reach the end of two or three selected stages in the lowest possible clock time, alike to the Coin Rush mode featured in New Super Mario Bros. 2. Unlike Coin Rush, the stages scroll mechanically, meaning the actor has to keep up with the stage, which speeds up every clock they collect coins. Coin Battle from New Super Mario Bros. Wii is besides available. however, in this version of the mode, players can be grouped into teams against each other or play brawl, preferably than precisely the latter. The Wii U GamePad can besides be used for Coin Edit, in which the GamePad is used to customize the mint placement in the Coin Battle-exclusive courses .
Characters [edit ]
playable [edit ]
Bosses [edit ]
loom bosses [edit ]
Supporting [edit ]
Transformations [edit ]
Enemies [edit ]
New [edit ]
Returning [edit ]
Enemies with an asterisk ( * ) are enemies that first appeared in New Super Mario Bros. Wii. The only two enemies that do not reappear are Obake Stand and King Bill from World 9-3 .
Features [edit ]
Items [edit ]
reception [edit ]
New Super Mario Bros. U has received generally positive reviews. The game presently maintains an 84 average on both Metacritic [ 3 ] and GameRankings. [ 4 ] GameXplain gave the single-player and multi-player modes 4 stars out of 5, [ 5 ] IGN gave it a score of 9.1 out of 10, [ 6 ] EGM [ 7 ] gave a score of 9/10, Joystiq gave it 4.5 stars out of 5, [ 8 ] Polygon [ 9 ] and Destructoid [ 10 ] gave the same score of 8.5/10, VentureBeat [ 11 ] gave it a score of 83/100 ( 83 % ), Games Radar gave it 4 stars out of 5, [ 12 ] and Gamespot gave a grudge of 8.5. [ 13 ] The game has been praised for its balance gameplay and challenge mode, with IGN ‘s Rich George describing it as “ the best matter to come to Mario ‘s populace since 3D ”, while criticizing it as not pushing the Wii U ‘s visuals and audio likely. He besides stated, “ though it does n’t inevitably redefine Nintendo ‘s iconic champion, it however manages to capture the sense of carefree gamble that many of us felt as kids. ” He besides criticized the game ‘s “ weak graphics and audio, plus the fall of the irritating chaotic, bouncing multiplayer modality. ” He praised the progressing difficulty in the bet on and the extra difficulty of Challenge Mode .
|Jim Sterling, Destructoid||8.5/10||“New Super Mario Bros. U is a great little platformer that kicks off the Wii U launch with a bang. Players know exactly what they’re getting with this one — an entertaining and incomplex bit of gaming that provides challenge and smirks in equal measure. While certainly a “safe” game to launch with, it is by no means unremarkable, and the only people who would fail to have fun are those with a fundamental aversion to Mario or platformers in general. Literally everybody else would find it incredibly difficult to dislike this one … even if some of those latter stages will make them temporarily despise it. Because nobody likes lava levels. Nobody.”|
|Christian Donlan, Eurogamer||9/10||“Is the plumber’s Wii U debut as good as his recent 3D outings? Not quite, but for the New Super Mario Bros. series, it’s a real step forward in detailing, imagination and character. There’s always been a keen Mario brain working away inside these 2D design exercises. Now, it feels like there’s a proper soul to go along with it.”|
|Richard George, IGN||9.1/10||“It’s difficult to find freshness or brilliance in a 2D landscape. Mario’s world is now three decades old. That would seem to suggest new territory is scarce, and in some ways the formulaic New Mario series had come to reinforce that fear. But New Super Mario Bros. U demonstrates there’s not just life left in this type of game, but that it can be modern and nostalgic at the same time. Nintendo’s approach here strikes a great balance in all areas, ranging from its difficulty to design to enemies and bosses. And for everything the basic Story Mode does right – and that’s a considerable amount – the Challenge Mode will be remembered as a key moment in the life of the New Mario series, where Nintendo realized it didn’t have to sacrifice the core gamer’s experience at the expense of a more casual audience. This is how Mario can and will appeal to everyone.”|
|Compiler||Platform / Score|
Sales [edit ]
As of March 31, 2014, New Super Mario Bros. U is the 3rd best-selling game for the Wii U, having sold about 4.16 million copies cosmopolitan. As of September 30, 2021, it had sold 5.82 million copies worldwide. [ 14 ]
Release date: November 18, 2012 Released at launch, the first update adds the bet on ‘s Miiverse funtionality .
Release date: March 15, 2013 [ 15 ] The second gear update causes any Miiverse posts made in-game to be posted to a discriminate “ game Posts ” residential district rather than the standard community .
Release date: June 20, 2013 [ 16 ] The third gear game update adds the ability for the game to receive the New Super Luigi U downloadable capacity and puts a motivate in-game to go to the Nintendo eShop to download it. The update besides adds support for the Wii U Pro Controller .
New Super Luigi U [edit ]
New Super Luigi U retail box art. retail box art .
- Main article: New Super Luigi U
In July 2013, as part of the year of Luigi celebration, a large-scale expansion throng titled New Super Luigi U was released as downloadable content for New Super Mario Bros. U on the Nintendo eShop, and was by and by released as a standalone title at retail. The pack contains 82 raw courses in rate of the original ones, featuring Luigi as the main character in the place of Mario, who does not appear at all within the game. The game features the same multiplayer, with the option of playing as Yellow Toad, Blue Toad, or Nabbit ( who can not power-up like the other characters, but is impervious to enemy damage ). The game features similar physics to that of Luigi ‘s style of gameplay in Super Mario Bros.: The Lost Levels, in that the characters run fast and jump higher, but stop slower. The levels have besides been designed to be more ambitious, with each one being shorter and featuring a 100 second clock limit. The Mario & Luigi Deluxe Set Wii U bundle released in November 2013 includes with it both games put onto one phonograph record, titled New Super Mario Bros. U + New Super Luigi U. In addition to being a compilation of both games, this release includes several bonus videos .
Development [edit ]
As stated above, New Super Mario Bros. U was based upon the New Super Mario Bros. Mii Wii U feel demo shown off at E3 2011. [ 17 ] A transformation of a spanish on-line magazine revealed that the newly claim was in development and would be revealed at E3 2012, [ 18 ] with the plot in full revealed to be New Super Mario Bros. U during the E3 dawdler. [ 19 ] New Super Mario Bros. U began growth soon after the completion of New Super Mario Bros. Wii, using preexistent elements from the Wii game, as exploitation equipment for the Wii U did not exist at the time. [ 20 ] The game ‘s singular, complect world function was inspired by the one seen in Super Mario World ; Masataka Takemoto desired to take the map from that game and use the Wii U in holy order to recreate and expand upon the concept. [ 21 ] The map being seamless besides had a function in Miiverse consolidation, as with the frame-up of the map it was potential to display comments across each of the levels. [ 22 ] The concept of drop-in play with one player on the Gamepad locate blocks was brought up early in development. When the Wii U Gamepad was brought up during growth, the team began to conceptualize ways to use it, talking specifically about the drop-in play. Wanting to make a have with “ controls that you can understand correct away with no explanation, ” the concept of using the GamePad to place blocks the other players can jump on went through. [ 20 ] Challenge Mode was based upon the idea of setting a self-challenge in the previous games, a well as the challenge site for New Super Mario Bros. Wii. Because of ideas like this, the developers decided to put the Challenge Mode into the game from the beginning. The challenges were created with all types of skill levels in mind. [ 23 ] Boost Rush Mode was based on the Free-for-All Mode featured in New Super Mario Bros. Wii, in that they wanted a similar modality for playing the main game stages in brusque bursts. The developers tried connecting courses together and playing them through, but found it uneventful ; they then added the concept of collecting coins resulting in the shield scrolling faster, and found it to fit a Super Mario -style of gameplay. [ 21 ]
Pre-release and fresh message [edit ]
Four Miis in Acorn Plains-1 .
Miis were in the first place going to be playable in the game ‘s Story Mode. In the concluding game, Mii playability is restricted to the bonus modes. additionally, Boost Mode was besides primitively titled “ aid Play ”. The Acorn Plains map as seen in the E3 showcase for the game is besides identical unlike from the version seen in final crippled .
gallery [edit ]
- For this subject’s image gallery, see Gallery:New Super Mario Bros. U.
Media [edit ]
- For a complete list of media for this subject, see List of New Super Mario Bros. U media.
Glitches [edit ]
By entering a Warp Pipe or door in any stage precisely when the timer hits zero, the player does not die, and they can explore the degree indefinitely.
staff [edit ]
New Super Mario Bros. U was produced by Takashi Tezuka and Hiroyuki Kimura, with Masataka Takemoto as the director and Tsutomu Kaneshige and Shinichi Ikeamtsu as the general coordinators. Satoru Iwata was the administrator producer, with the general manufacturer being Shigeru Miyamoto. Masanobu Sato was the lead architect, and Shiro Mouri was the programming director. The music was composed by Shiho Fujii and Mahito Yokota, with Koji Kondo as voice adviser .
References to other games [edit ]
References in belated games [edit ]
Names in other languages [edit ]
|Japanese|| New スーパーマリオブラザーズ U
Nyū Sūpā Mario Burazāzu Yū
|New Super Mario Bros. U|
|Chinese (Simplified)||New 超级马力欧兄弟 U
New Chāojí Mǎlì’ōu Xiōngdì U
|New Super Mario Bros. U|
|Chinese (Traditional)||New 超級瑪利歐兄弟U
New Chāojí Mǎlì’ōu Xiōngdì U
|New Super Mario Bros. U|
|Korean||뉴 슈퍼 마리오브라더스 U
Nyu Syupeo Mariobeuradeoseu Yu
|New Super Mario Bros. U; as named in New Super Mario Bros. U Deluxe|
trivium [edit ]
New Super Mario Bros. U coverage on other coverage on other NIWA wikis :StrategyWiki