Trang chủ » blog » Serendipity (Final Fantasy XIII-2)

Serendipity (Final Fantasy XIII-2)

Serendipity

逸楽の宮殿ザナドゥ, Itsuraku no kyūden Zanadu ?, lit. Xanadu Palace of Pleasure)

Background information

Type

Casino

Region

Void Beyond

Affiliation(s)

None

Residents

Serendipity owner, Chocobo’s Mystic, Sazh Katzroy (in DLC)

Gameplay details

Items

  • Exchange desk prizes
  • Lucky Coin (from a slot machine)
  • Lightning’s Mask (if the player has save data from Final Fantasy XIII on their system)

Enemies

None

Quests

  • Play minigames
  • Unlock Fragment Skills at Chocobo’s Mystic
  • Obtain key items from the Exchange Desk
  • Get the Lucky Coin fragment
  • Sazh’s Story: Heads or Tails? DLC

Visitors to the casino bid games with Casino Coins. Win adequate coins and you can exchange them for rare prizes not available anywhere else. head over to the casino ‘s exchange counter to purchase some coins and then let the games begin. Online Description

Serendipity is a localization in Final Fantasy XIII-2, labeled as the fabled Palace of Pleasure though it was never completed. serendipity exists within the Void Beyond and is said to have been molded from nothing more solid than hopes, dreams, and passions. It is a massive casino city that floats in the sky and is filled with minigames, such as chocobo race and slot machines. The mystic occupy in a bedroom in Serendipity gives out unique abilities the more fragments Serah and Noel obtain. Players who possess save data from Final Fantasy XIII will get higher success rate in the casino. [ 1 ] serendipity is largely an optional location and Noel and Serah are never required to explore its wonders. however, to obtain the “ Odinblade/Odinbolt ” paradox weapons, they must purchase the Chaos Crystal with 10,000 casino Coins. Once they do, the casino owner tells them about the nature of the casino, and bids them good fortune on their journey .

Datalog

[

]

Serendipity’ is the name of a fantastical wonderland that appears in the folklore of Gran Pulse, and was first imagined by a certain minstrel of old. This mythical palace exists on the border between life and death, and is said only to open its doors to those chosen by Lady Luck. The fortunate souls that gain entrance experience joy and amusement beyond measure, cavorting in an eternal ‘now’ that knows neither day nor night.

fib

[

]

Spoiler admonitory: Plot and/or ending details follow. (Skip section)

You wan sodium know what I think ? This place I ‘ve ended up at, it ‘s like a paradise for dead tribe. See, some people die before they have a proper casual to live, but here they can enjoy themselves and forget about their regrets. Sazh ‘s Soliloquy

In the DLC scenario “ Heads or Tails ” Sazh Katzroy has ended up in Serendipity after being separated from his son Dajh. Sazh meets the mysterious owner of the administration who explains both Sazh and his son are in a state between life and death. Instructed to gamble his way into winning Fortune Medals to be reunited with Dajh, Sazh gathers the amount needed while meeting Chocolina, the future embodiment of the chocobo chick that accompanies him. once reunited with Dajh, Sazh learns from the owner that Serendipity ‘s coins are turning up tails as a signboard that time is unraveling. Though the owner accepts the waiting destine, Sazh convinces the man to send him and Dajh to a charge in prison term where they can help save the worldly concern .

Spoilers end here

.

Areas

[

]

serendipity is the moment small locations after the Coliseum. It looks like a fair .

entrance

[

]

There is a Time Gate outside the gates of Serendipity and Serah and Noel end up here once by accident, but the gates are closed. They decide to come back some other prison term and insert back into the Time Gate.

temptation Plaza

[

]

The hub of the casino where the player can enter the different attractions. The camera angle is fixed in an command processing overhead time watch preferably than following the actor quality like elsewhere in the game. This is to pay court to Final Fantasy VII whose Gold Saucer location Serendipity is based on. There is a big revolving roulette table on the deck in this area.

hall of Gaming

[

]

The musician can play the slot machine and circuit board games here and talk to the casino ‘s owner. The menu games, Serendipity Poker and Chronobind, are unlocked by downloading the “ Heads or Tails ? ” scenario. here the player can exchange their Casino Coins for items at the Exchange Desk.

Racing reception

[

]

The player can play chocobo racing here. The layout of the manor hall is based on a cast-off area from within Edenhall in Final Fantasy XIII.

Chocobo ‘s Mystic Chamber

[

]

In the Chocobo ‘s Mystic Chamber, the player can obtain shard skills by showing their prevail fragments to the mystic. The skills improve abilities such as improved Moogle Throw and the ability of regulating the frequency of random encounters. After having completed the main storyline the player can come here to obtain Paradox Scope, an ability that lets the player trigger alternate outcomes to events of the main storyline. Mystic ‘s Chamber has a different style of music from the respite of Serendipity : the haunting theme of “ Ragnarok ” from the Final Fantasy XIII soundtrack .

function

[

]

Map of Serendipity

casino Coins

[

]

The currentness used at Serendipity is called Casino Coins. The player can buy them for gil at the central desk located in the firm where the calling card tables and slot machines are found. The exchange proportion is 10:1 when buy casino Coins with gil. casino Coins are besides won from the minigames. The coins can be exchanged for assorted prizes at the exchange desk. The actor may besides find Casino Coupons during their adventures that can be exchanged for Casino Coins. Amassing 10,000 Casino Coins in Serendipity ‘s minigames earns the player the “ serendipitous ” achievement/trophy.

Exchange desk

[

]

Minigames

[

]

Chocobo Racing

[

]

Chocobo Racing in Serendipity is like to the concept in Final Fantasy VII. A chocobo is picked from a number, and the player must race it to the conclusion of the track. The chocobo ranking first wins. There are five race tiers of varying difficulty : cocoon, Monster, Weapon, Guardian and Fal’Cie. Each render different items upon succeeding, but by winning races, the player must move up a social station. There are besides secret races which can be entered after clearing specific conditions. Four different parameters must be paid care to when choosing a chocobo. rush, the measure of how debauched the chocobo can run over short distances, and Stamina, how long the chocobo can last in the race for farseeing distances. The other two are RP or “ race Points ”, which are used up each time a subspecies is entered, and Skills ; abilities which vary from chocobo to chocobo, but can give each racer an edge on the track .
Chocobos can be given items before races to perform actions such as leading the pack or staying in the middle. When the raceway begins, the confirm button can be pressed to make the player ‘s chocobo dash out of the gates. In the middle of a race, the button can be pressed again to make the chocobo smash. This makes the musician ‘s chocobo political campaign faster, but drains the “ boost gauge ” in the process. Star-ranked chocobos in the racing laps have names from characters in the Final Fantasy XIII universe.

list of Chocobo Skills

[

]

Each skill possessed by a chocobo corresponds to a specific passive ability in their arsenal .

race lists and prizes

[

]

Chocobo Titles

[

]

The following mesa shows the possible titles a chocobo can win during a career :

slot machine

[

]

Matching up the slots perfectly may allow the player to rack up to 50,000 casino Coins. The slot machines resemble the hoverbikes used in Final Fantasy XIII and normally take 5 casino coins to play, but will accept 5 or 10 in Victory Mode, and 5, 10 or 100 in Super Victory Mode. Winning 7,777 coins from the slot machine awards the player with the Lucky Coin fragment. This is one of the hardest Fragments to obtain in the bet on. It is not necessary to win the 7,777 coins in one sitting—all winnings count toward the sum. Although frequently referred to as “ nines ”, the “ nines ” on the slot machines are actually the phone number 7 in the Etro Script .

How to play

[

]

The player inserts 5 coins, pulls the lever, and then stops the three slots. A rowing of moogles gives a x1 pay-out ; hitting a single bomb in the leave lane grants a pay-out of x2 ; a row of chocobos a x3 pay-out ; a row of cactuars a x4 pay-out ; a rowing of crimson sevens a x50 pay-out ; and a course of microchus a x500 pay-out. The car has colored lights on the sides that light up during bet and if the player gets all of them to light up they activate Jackpot Mode. To do this one must first get a turkey in the left reel, or 3 cactuars, followed by either 3 more spins with a bomb in the left reel or 3 cactuars ( and very rarely at random ). If the fail appears on the leave the actor only gets one changeable, while with the cactuars they have 3 opportunities to get a bombard in the leave time slot or 3 more cactuars. In Jackpot Mode, the odds of a musician getting a row of sevens or ochus doubles .

  • After getting a row of sevens, the player enters Victory Mode and can choose to put 10 coins in to the slots as opposed to 5 and the odds of getting a row of sevens or microchus quadruples. Victory Mode ends if the player gets a row of cactuars or a bomb. The player must aim to light up the side-panels and enter Jackpot Mode. After hitting a row of sevens the player wins 500 coins and enters Super Victory Mode.

Super Victory Mode allows the player to bet 100 coins at a time to increase the odds of getting a row of sevens or microchus by 10. If the player hits a row of moogles in Super Victory Mode there is a 50 % probability the mood will end. There is a potential to hit a quarrel of microchus in Super Victory Mode and get a utmost pay-out of 50,000 coins .

Mechanisms

[

]

The slot car is based on luck and it is impossible to manipulate the time slot machine by trying to aim the reels. Though, having the Eternal Crystal item in the actor ‘s inventory stops the slot machines from always having the temper with the worst odds. The detail is received by having Final Fantasy XIII save data at the starting on a new game of Final Fantasy XIII-2, or by default in the Steam adaptation of the crippled, regardless of whether or not the actor has any Final Fantasy XIII save data. The slot machine has the best casual of winning when the attendant in front of it says “ It ‘s like a hot summer ‘s day ”. To have the best odds, the player should keep entering the Historia Crux and talking to the attendant until they get her to say either of these phrases. If she states “ That machine ‘s on displace ! “, the player should then continue talking to her until she states “ It ‘s like a hot summer ‘s day ”. [ 2 ] The game gives an auto-play option, and one way to win coins with minimal feat is to use a condom band on the accountant to permanently push the button that puts the slot machine on autoplay, and let the car bring until enough coins have been won. This, however, cuts the chances of winning by 33 %.

serendipity Poker

[

]

serendipity Poker ( more specifically Texas Hold ‘Em Poker ) is one of the two circuit board games unlock with the downloadable capacity episode “ Heads or Tails ? “. entirely Sazh can participate in this card game. The game works in the lapp way as in standard Texas Hold ‘Em poker, where players can bet on Casino Coins if they think they have a better hand than the early players, or bluff in an attack to make the other players think they have a better hand than they actually possess. The player ( Sazh ) and three computer-controlled players start the crippled. First the player must choose a buy-in sum of either 1,000, 10,000 or 100,000 casino Coins ( subjugate to funds available ). Depending on the buy-in total, a standard bet is deserving 10, 100 or 1,000 coins respectively. At the begin of each game players are designated the take after roles : little Blind ( SB ), Big Blind ( BB ), and Dealer ( D ). in each round of golf The Dealer is always the last musician to make their turn. Whenever it is the player ‘s twist, the pursue commands can be selected :

  • Call: If a bet has been made in the round, the player matches the current highest bet by shouting “call”.
  • Check: If no other player has made a bet during a current round, the player may pass their turn to the next player without betting by shouting check.
  • Bet: If no other player has made a bet during the current round, the player can start by placing a bet of 10, 100 or 1000 casino coins depending on the buy-in amount selected before the game.
  • Raise: The player raises the current bet, meaning all other players must now call (or raise) the amount placed to stay in the game. The player may raise up to four times the standard bet, or may shout “All In” to bet all their coins in their buy-in stack.
  • Fold: The player forfeits their hand and is out of the game, losing all their coins they have bet.

Each game goes through the follow stages :

  • Start: Each player are given two cards (known as Pocket Cards).
  • Pre-flop: The Small Blind automatically bets coins equal to half a standard bet and the Big Blind automatically bets coins equal to a standard bet. The first round of betting commences. The next stage commences when all players still in the game have bet an equal amount of coins and these coins will be placed in the pot.
  • Flop: Three cards are placed on the table (known as open cards). These cards may be used by all players along with their pocket cards to make up their best hand. Another round of betting follows.
  • Turn: A fourth open card is placed on the table and a round of betting follows. The next stage commences when all players still in the game have bet an equal amount of coins.
  • River: A fifth open card is placed on the table. A final round of betting follows.
  • Showdown: If there are at least two players left in the game, all players must reveal their pocket cards. The player with the strongest hand made from the five open cards and their two pocket hands wins the game and receives all the coins in the pot.

At any time in the crippled should all but one player fold, the remaining musician besides wins all the coins in the batch. The following table shows the potential hands in Serendipity Poker, in ascending order of lastingness .

Hand Meaning
One Pair Two cards of the same number.
Two Pair Two pairs of different numbers.
Three of a Kind Three cards of the same number.
Straight Five cards with consecutive numbers (e.g.: 7, 8, 9, 10, Jack).
Flush Five cards of the same suit.
Full House One pair and a Three of a Kind.
Four of a Kind Four cards of the same number.
Straight Flush Five cards of the same suit with consecutive numbers.
Royal Flush A hand of 10, Jack, Queen, King and Ace, all of the same suit.

Should there be more than one actor with the like type of hand, the bridge player with the highest count within the hand will win the bet on, with the Ace as the highest rank circuit board ( except in a Straight of A, 2, 3, 4, 5 ). Should the hands be identical, if the players have a pouch calling card that is unused in the hand ( known as the kicker ), the musician with the highest kicker wins the game. If this does not separate the players, the players will take an equal share of the pot. once a player loses all their casino Coins in their buy-in batch, they are considered female chest and must leave the board. When three players are female chest, the remaining musician wins a bonus 2,000, 20,000 or 200,000 casino Coins depending on the initial buy-in sum. This means a player can obtain up to six times their investment by winning all the other players ‘ casino Coins and receiving the bonus payout. The actor can besides leave the postpone at any time, and their push-down list will be added to the musician ‘s Casino Coin total .

Chronobind

[

]

Chronobind is the other poster game unlocked with the downloadable content sequence “ Heads or Tails ? ”. merely Sazh can participate in this card game. Chronobind is played using a standard deck of 52 play cards, and a “ clock ” with one hand and thirteen positions numbered 1 through 13 clockwise. In this game, Ace = 1, Jack = 11, Queen = 12, and King = 13. Suits are irrelevant. To begin a school term of Chronobind, the player must first Buy-In with 1k, 10k, or 100k coins. Depending on the amount chosen, all bets in the session will be made in increments of 60, 600, or 6000 coins, respectively. Once the actor Buys-In, the first game begins. At any clock time between games, the player can walk away with their current winnings, but if they have the most winnings at the table when a player busts, the seance mechanically ends, and the player will earn a substantial amount of coins ( equal to double the buy-in sum ) on crown of their current winnings. In each game, players make increasing bets with each rung that passes, represented by four equal Stacks of coins. The finish of the plot is to strategically bide clock time, then swoop in when the toilet is large enough. The longer one waits, the more one stands to win … or lose. At the startle of each game :

  • The hand of the clock is set to the “13” position.
  • Each player makes a starting bet of 60, 600, or 6000 coins (depending on the Buy-In).
  • Each player is dealt a hand of 5 cards.
  • The dealer draws one more card, and moves the hand clockwise a number of positions equal to the value of this card.

The plot is divided into rounds, which consist of the Draw, Showdown, Clock, and Bind phases. In the Draw phase, each player draws cards until they have five in their hand, and then choose cards to play from their hand. Each player may put down either a single batting order or multiple cards of a single membership. For exemplify, if the actor has a hand of 3-3-4-5-8, they may play a single 3, both 3s, a 4, a 5, or an 8. Playing multiple cards in a round does not increase their value ; however, there are other benefits to doing sol. In the Showdown phase, all players reveal their chosen cards. The player with the highest rate calling card ( or cards ) wins the Showdown. If two or more players tie for the highest rank card, no one wins the Showdown .

  • Cards are ranked as follows: Low Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, Clock, High Ace.
  • Clock cards refer to any card with a rank matching the clock’s current position. For example, if the hand is on the 8, 8 cards are Clock cards.
  • Aces are low if no Kings or Clock cards are played in the current showdown.
  • Aces are high if at least one King or Clock card is played in the current showdown.

In the Clock phase, if there was a achiever in the former Showdown, the watch steps take place :

  • The winner must move the clock hand either clockwise or counterclockwise by the number of positions equal to the rank of the card(s) they played.
  • If the player moves the hand so that it stops or passes the 13 position, the clock “charges”, and players increment their wagers once (by 60, 600, or 6000, depending on the Buy-In).
  • If the winner lands the clock hand on a “bind point” (a position with one or more coins bound), they may choose to end the game (“clockout”) and win coins from the other players, or let the game continue in hopes of getting a better payout.

If there was no winner in the previous Showdown, the follow occurs rather :

  • The clock hand is not moved.
  • The clock is “charged” a number of times equal to the number of cards tied for the highest-ranking card in the Showdown.
  • Each player increments their bets by the number of times the clock was “charged”. For example, if the clock was “charged” 3 times in a 10k Buy-In session, each player adds 1800 (600 x 3) coins to their wagers.

finally, in the Bind phase, all players must “ bind ” one coin to the clock positions for each poster they played in the Showdown. For example, if a player puts down two 3s in the Showdown, they must place two coins at the 3 position. As the deck used is a standard deck of 52 cards, the utmost issue of bindings any stead can have is four. The game ends either when one musician chooses to “ clockout ” or the dealer runs out of cards in the Draw phase. When the game ends by a player choose to “ clockout ”, they win all of the coins bound to the clock, plus region or all of the coins wagered by the other players, depending on how many coins are bound to the clock hand ‘s current position .

  • 1 Coin: Single Bind. One quarter of all opponents’ wagers.
  • 2 Coins: Double Bind. One half of all opponents’ wagers.
  • 3 Coins: Triple Bind. Three quarters of all opponents’ wagers.
  • 4 Coins: Full Bind. The entirety of all opponents’ wagers.

Any coins the winner does not take are returned to their respective players. If the crippled ends as a result of the trader running out of cards, all wagers are returned to their respective players, but the coins bound to the clock are taken by the house .

musical themes

[

]

The composition “ Serendipity ” plays in the main areas. This song was composed by Naoshi Mizuta and his concept was to place the sounds of ’80s music into the game. Because there are rarely scenes in a game in which this style can match good, Mizuta never had the opportunity to write anything like that until Final Fantasy XIII-2. [ 3 ] Another composition that plays in the Hall of Gaming, “ All or Nothing ”, is a rearrangement of the area ‘s independent theme. “ Chocobos of Cocoon -Chasing Dreams- “ plays within the Racing Reception. The theme “ Ragnarok “ from Final Fantasy XIII plays in Chocobo Mystic ‘s Chamber .
When playing the slot machine in Victory Mode, the music is “ Blinded By Light “ from Final Fantasy XIII, and in Super Victory Mode it is “ Eidolons ”.

other appearances

[

]

FFAB Serendipity -Age Unknown- (Entrance) FFXIII-2 Serendipity -Age Unknown- ( Entrance ) ( Normal ) .FFAB Serendipity -Age Unknown- FFXIII-2 Special Serendipity -Age Unknown- ( Special ) .Castle Cornelia PS.gif This section about a location in Final Fantasy Airborne Brigade is vacate or needs to be expanded. You can help the Final Fantasy Wiki by expanding it

Behind the scenes

[

]

serendipity is evocative of the Gold Saucer from Final Fantasy VII and the Nautilus Amusement Park from Final Fantasy XIII. Motomu Toriyama has confirmed that the resemblance to the Gold Saucer is designed, with the television camera see set at a distance rather than following the characters closely. [ 4 ] The Chocobo ‘s mystic Chamber is made after the area of Bodhum in Final Fantasy XIII that housed the statue of the fal’Cie, Siren. The fal’Cie itself, or possibly a copy of it, is even stage ( though lone visible during a cutscene in Sazh ‘s episode ). The tinge for the windowskin is unlike in serendipity : rather of being a dark blue, it is a buoyant red with the time slot symbols spinning. Serendipity ‘s play cards have singular designs. The designs are reused in Final Fantasy XV where the cards appear as background elements, e.g. in hotel scenes .

gallery

[

]

Serendipity-dlc-games-artwork-ffxiii2 artwork for the downloadable games from Final Fantasy XIII-2 Ultimania Omega .FFXIII-2 Serendipity 3 serendipity .FFXIII-2 Serendipity 2 serendipity .FFXIII-2 Sealed Serendipity Noel and Serah at the sealed entrance to Serendipity .Chocobo races1 Chocobo races menu .Chocobo races2 Chocobo races menu ( 2 ) .Supersonic chocobo supersonic boost .Serendipity poker2 serendipity poker .Chronobind Chronobind.

Serendipity shop The Exchange Desk uses the like background as Chocolina ‘s shops .

etymology

[

]

The term “ serendipity ” is used to describe a situation in which oneself finds something he/she was not expecting. The name comes from the letter of Horace Walpole to Horace Mann in which Walpole mentions that he read a script about the Three Princes of Serendip where accident caused luck to those who were n’t looking for it, and this “ accident ” he calls “ serendipity ”. In the japanese translation the localization is called Xanadu. Xanadu was the summer capital of Kublai Khan ‘s Yuan Dynasty in China, before he decided to move the seat of his dynasty to the Jin Dynasty capital of Zhōngdū, which he renamed Dàdū, the contemporary Beijing. italian explorer Marco Polo is wide believed to have visited Xanadu in 1275. Xanadu became fabled as a metaphor for luxury, most excellently in the English Romantic Samuel Taylor Coleridge ‘s poem Kubla Khan. In the poem, Xanadu is constructed as a paradisiacal garden isolated by walls .

References

[

]

reference : https://leowiki.com
Category : Economy

Post navigation

Leave a Comment

Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *