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Kho kho – Wikipedia

Traditional Indian tag winbet có uy tín
played in teams

Kho kho is a traditional Indian sport that dates back to ancient India.[1][2] It is the second-most popular traditional tag game in the Indian subcontinent after kabaddi.[3] Kho kho is played on a rectangular court with a central lane connecting two poles which are at either end of the court. During the game, nine players from the chasing team (attacking team) are on the field, with eight of them sitting (crouched) in the central lane, while three runners from the defending team run around the court and try to avoid being touched.[2] Each sitting player on the chasing team faces the opposite direction of their adjacent teammates.

At any giây phút, one player on the chasing nhóm ( the ‘ active chaser ‘ / ‘ attacker ‘ ) may run around the court lớn attempt lớn tag ( touch ) members of the defending đội, with one point scored per tag, & each tagged defender required lớn leave the field ; however, the active chaser cannot cross the central lane Khủng access the other half of the field, & can not change direction once they start running toward either pole. The chasing đội can get around these restrictions if the active chaser either switches roles with a sitting teammate ( by touching them on the back while saying ” Kho ” ) who is facing the other half of the court & therefore has access lớn it, or runs bự the area behind either pole & then switches direction / half. Each nhóm has two turns béo score và two turns phệ defend, with each turn lasting nine minutes. The nhóm that scores the most points by the kết thúc of the game wins. [ bốn ]The sport is widely played across South Asia, & also has a strong presence in the regions outside South Asia, such as South Africa & England. It is played most often by school children in India và Pakistan & is a competitive game. [ 5 ] The first league of its kind called Ultimate Kho Kho was unveiled in India in August 2022. [ 6 ]


The name comes from Marathi: खोखो (khō-khō),[7] the word kho is an onomatopoeia of the sound invoked while playing the game.[8]


Certain aspects of kho-kho’s gameplay may have been mentioned in the Mahabharata. In pre-modern times, it is believed that a version of kho-kho known as Rathera was played on chariots (rath meaning “chariot” in Hindi). The modern form of the game was invented in 1914, with its rules and formalised structure being given by Pune’s Deccan Gymkhana club. Kho-kho was demonstrated at the 1936 Berlin Olympics alongside other traditional Indian games. It is now a medal sport in the South Asian Games, having been played in the 2016 edition.[4]

In July 2022, the player draft for Ultimate Kho Kho was completed, which is a six-team franchise-based Indian Kho Kho tournament. Its inaugural season ran from August 14 bự September bốn, 2022. In năm nay world first mạng xã hội truyền thông network named KHO-KHO CHAMPIONS founded by PRINCE RAJ. This truyền thông network promotes the game from grassroot màn chơi & also provied all news và updates. for more you can visit trang web [ 9 ]



The field is 27 by 16 metres ( 89 by 52 ft ), with a distance of 24 metres ( 79 ft ) between the two poles, và the central lane having a width of 30 centimetres ( 12 in ). Each of the cross lanes ( which pass through the sitting areas that the chasers sit in, và go from one side of the court phệ the other ) has a width of 35 centimetres ( 14 in ), with adjacent cross lanes 2.3 metres ( 7 ft 7 in ) apart, & a separation of 2.55 metres ( tám ft bốn in ) between each pole & its adjacent cross lane. Each pole is 120 mập 125 centimetres ( 47 Khủng 49 in ) high và 9 phệ 10 centimetres ( 3.5 mập 3.9 in ) in diameter. The poles are smooth và ván, with no sharp edges. There are 1.5 m ( bốn ft 11 in ) – long extensions of the court behind each of the poles known as ” free zones “, in which there are no restrictions on chasers ‘ movements. [ bốn ] [ 10 ]

game Play[edit]

At the start of play, the active chaser starts off in one of the free zones, & can run into either half of the court lớn tag the three defenders. Once all three defenders have been tagged out or otherwise ” dismissed “, the next ” batch ” of three defenders comes onto the court. [ 10 ]The active chaser can switch roles with a sitting teammate by touching them on the back & shouting ” kho ” ; this is known as the active chaser ” giving a kho ” lớn the sitting teammate. For the kho bự be valid, it must be given before the active chaser has gone past the cross lane that the teammate is sitting within. Once a sitting chaser becomes active, they may only enter the half of the court which they were facing while they were sitting ; additionally, once the newly active chaser steps lớn the left or right of the cross lane they were sitting in ( or turns in such a way that their shoulders face towards either pole ), they must continue in that direction until they have reached the free zone. [ 10 ]Violating any of these rules results in a ” foul “, in which case the active chaser can no longer attempt mập tag any defenders. In order Khủng clear the foul, the active chaser must move in the opposite direction of the one they were running in ( i. e. away from the defenders they were chasing ) until they have either given a kho phệ a teammate, or reached the appropriate free zone. [ 10 ]The chasing đội scores points each giây phút a defender is ruled ” out ” ( dismissed ), which happens either when a chaser tags a defender without breaking any rules, when a defender steps out of the court ( with no part of the body toàn thân remaining grounded within ), or when a defender is late mập enter the court after the dismissal of the previous batch. [ 10 ] [ 11 ]


In one variation of kho-kho, a đội is no longer allowed phệ chase once it has tagged all the players on the other đội. The đội that tags all of its opponents in the shortest amount of phút giây wins. [ 12 ]


Ultimate Kho Kho[edit]

Ultimate Kho Kho ( UKK ) is an Indian kho kho competition, & its first season took place in 2022. Many of the rules of kho kho are changed in this league :

  • Only seven players from the chasing team are on the field.[13][14][15]
  • The playing field is only 22 meters long and 16 meters wide.[13][14][15]
  • Two points are scored for a regular tag, and three points are scored if a tag is made while a chaser is either fully outstretched and diving (known as a “Sky Dive”) or touching a pole (“Pole Dive”).[13][14][15]
  • The defending team scores two bonus points if any batch (group) of three defenders can avoid being eliminated for two and a half minutes, and two additional points for every 30 seconds afterward.[13][14][15]
  • One chasing player (known as the wazir) may run in any direction when acting as the active chaser.[16][17][18]
  • The chasing team can take a powerplay in each of their chasing turns during which they have two wazirs. Each powerplay lasts until all three defenders in the current group are out.[13][14][15]
  • Each team’s turn to score/defend lasts 7 minutes.[16][17][18]
  • Tiebreaker (known as a “Minimum Chase”): Each team gets one additional turn to score, and the team that scores its first point the fastest wins.[10]

See also[edit]


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